AI Insights · Timothy · October 2022
Top 5 Gacha Games on iOS in Uruguay: Q3 2022 Performance
An overview of the performance of the top 5 Gacha games on the iOS platform in Uruguay during Q3 2022, including trends in weekly downloads, revenue, and active users.
The third quarter of 2022 saw notable performances from the top 5 Gacha games on the iOS platform in Uruguay. Here’s a look at the trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
8 Ball Pool™ from Miniclip.com experienced fluctuations in weekly downloads, peaking at 857 in mid-July and then stabilizing around the 500-600 range towards the end of September. Weekly revenue showed a modest increase, reaching around $617 in early July, and remained fairly consistent, averaging between $400 and $500. The game maintained a steady number of weekly active users, averaging around 21K, with slight increases and decreases throughout the quarter.
Nintendo's Mario Kart Tour saw its weekly downloads peak at 415 in the last week of September, with a notable dip to 177 in early August. The game's weekly revenue fluctuated, peaking at $95 in early September before stabilizing around $60 towards the end of the quarter. Weekly active users showed a consistent trend, averaging around 1.7K, with minor fluctuations.
eFootball™ 2024 from KONAMI had stable weekly downloads, typically ranging between 200 and 300, with a peak of 328 at the end of August. Weekly revenue varied, reaching up to $304 in mid-September, and maintaining an average around $200. The game’s weekly active users saw a minor decline from around 5.5K to 5.3K by the end of the quarter.
Dragon City - Breed & Battle! by Socialpoint achieved a peak in weekly downloads of 253 in mid-September, maintaining a steady average around 200. Weekly revenue saw a high of $527 in early August, but then declined to around $137 by the end of September. The game’s weekly active users showed a slight upward trend, peaking at 3.2K towards the end of the quarter.
Finally, Asphalt Legends Unite from Gameloft experienced its highest weekly downloads at 347 in mid-July, with a gradual decline to around 150 by the end of September. Weekly revenue saw a peak of $82 in early August, with fluctuations leading to a low of $9 mid-quarter. The game maintained a consistent number of weekly active users, averaging around 500.
For more detailed insights and data, visit Sensor Tower.